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SEMINAR OVERVIEW [Graphics] [Physics] [Speaker Bios] This information is subject to change. |
"Easily the most advanced, rigorous, and interactive gathering of its type."
See what other developers are saying about the seminars! | |
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The Game Technology Seminars are targeted directly at the top
professional game developers in the industry. The seminars provide
developers with technical information unmatched in its depth,
clarity, and focus, covering the algorithms and underlying
mathematics for some of the most difficult and important programming
topics. We select specific topics and focused themes that are
timely and of great interest to hard core game programmers. Then we
bring together the top researchers and developers to address these
issues in intense two day workshops. The seminars are very
interactive, with lots of peer discussions and in-depth debates
about the technical issues raised during the talks. We strictly
limit the number of attendees to keep the discussions focused and
intimate. If you are a game programmer at the top of your industry,
the one that people turn to for answers, the Game Technology
Seminars are for you.
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| Continuum Dynamics, or Simulating flowing, squishy, misty, windy, bouncy, stretchy, breakable, decidedly-non-rigid stuff. |
Geometry and the Mathematics of Geometry Processing, or The days of drawing predefined static meshes are over. |
| January 30th & 31st, 2001 | February 1st & 2nd, 2001 |
Abstract and Overview |
Abstract and Overview |
| Contact info@techsem.com or call us at 310/ 375-6602. |