GTS Logo SEMINAR OVERVIEW


[Graphics] [Physics] [Speaker Bios]

This information is subject to change.

Game Technology Seminars
"Easily the most advanced, rigorous, and interactive gathering of its type."
See what other developers are saying about the seminars!

The Game Technology Seminars are targeted directly at the top professional game developers in the industry. The seminars provide developers with technical information unmatched in its depth, clarity, and focus, covering the algorithms and underlying mathematics for some of the most difficult and important programming topics. We select specific topics and focused themes that are timely and of great interest to hard core game programmers. Then we bring together the top researchers and developers to address these issues in intense two day workshops. The seminars are very interactive, with lots of peer discussions and in-depth debates about the technical issues raised during the talks. We strictly limit the number of attendees to keep the discussions focused and intimate. If you are a game programmer at the top of your industry, the one that people turn to for answers, the Game Technology Seminars are for you.

Physics
Graphics
Continuum Dynamics, or
Simulating flowing, squishy, misty, windy, bouncy, stretchy, breakable, decidedly-non-rigid stuff.
Geometry and the Mathematics of Geometry Processing, or
The days of drawing predefined static meshes are over.
January 30th & 31st, 2001 February 1st & 2nd, 2001
Abstract and Overview
Schedule at a Glance
Sections and Lecture Details
Abstract and Overview
Schedule at a Glance
Sections and Lecture Details
 



Contact info@techsem.com or call us at 310/ 375-6602.


© 2000 - 2001, Chris Hecker, All Rights Reserved.
© 2000 - 2001, Darwin 3D, LLC, All Rights Reserved.